Welcome To Fall of an Empire Minecraft Server! As a new player you're probably wondering what to do and how to do it. Well this guide is specially for you! We hope you enjoy it and are able to feel comfortable in this new world. Solinia is the planet upon which all this takes place so let me be the first to say:

“Welcome new Solinian! May you make this your home for many moons to come!”


- Elder Highguard (admin)

Code of Conduct

Please first read our Code of Conduct documentation to be sure you know the rules involved playing on our server


This document will aim to be a reference booklet for new and old players of Fall of an Empire. It will cover all areas of the current storyline at the time of posting as well as the mechanics involved in playing on our server

It is recommended you print a copy of this document to keep as your guide while you travel the Worlds of Solinia


You are able to see the specific date you are in by typing /today in chat and the name of the day and date will come up. Day and night cycles on Solinia are roughly ¼ that of a Real life one (24hrs)

This is very useful for Roleplaying effectively and Remembering Births/Deaths too.

Amaria is an archipaelo that snakes across the far south east of the planet Solinia. The island chain itself is currently undiscovered by most races of Solinia. Due to the sizes of the islands and the peculiarity of its position on the planet there lays a variety of topical features from wind swept deserts to frigid icy plains.

The area of Solinia that Fall of an Empire takes place is populated by a variety of races that have recently arrived here following the events of The Great Reunification, an act of a divine being that has brought mythical civilisations throughout Solinias history into a new unified and undiscovered world

You are able to see map of Amaria and your location on it, by going onto the website and clicking dynmap

You can also find more information about  and it's races by visiting our Amaria page

Races of Amaria

Barbarian (Neutral)

A shamanistic orientated human like race from the cold lands of Winters Deep, Asgarad.

113 105 87 70 60 71 55

Classes: Warrior, Rogue, Shaman

Caerthian (Evil)

Sun Elves from the lands of Qylia. Highly militaristic and fervent worshippers of Sol'Azul.

70 75 95 75 99 83 60

Classes: Warrior, Cleric, Rogue, Wizard, Shadowknight, Magician, Necromancer, Enchanter

Keladun (Good)

A dwarven like race from the Lands of Qylia. Friendly and devoted to mining and trading. Worshippers of Kaza-Thul the God of the Deep.

90 90 80 100 60 83 45

Classes: Warrior, Cleric, Rogue, Paladin, Magician

Highhuman (Neutral)

The high Humans are worshippers of Mariana, the Goddess of Magic and devote all their energy to self enlightenment and other intellectual pursuits.

60 80 70 70 117 83 70

Classes: Cleric, Wizard, Magician, Necromancer, Enchanter

Eusabian (Neutral)

The Eusebians of Alcor share blood with the Vishim and Meroei making them one of Solinias earliest half elven races. They are skilled with poisons and are master hunters and worshippers of Golkara, Ashtor, Lumyle and Lunarine

80 80 95 85 75 60 75

Classes: Warrior, Ranger, Rogue, Druid, Bard

Vishim (Good)

The high Eleven Vishim of Ravenholme on Asgarad have left their mark on the world as masters over the sea and skilled politican. Their skin shines with a translucent shimmer a reminder of a long distant past that many have forgotten.

65 70 85 70 92 100 90

Classes: Cleric, Ranger, Wizrd, Paladin, Druid, Magician, Enchanter

Meroei (Neutral)

The Meroei are a human like race of the lands of Halcron. If any race could be described as the lords of Solinia it would be the Meroei. Their grand capitals and trading posts span all four corners of the known world.

85 85 80 75 75 75 75

Classes: Warrior, Cleric, Ranger, Rogue, Wizard, Paladin, Shadowknight, Druid, Bard, Magician, Monk, Necromancer, Enchanter

Lidkim (Neutral)

The scaly lizard folk of acacia have a difficult history following an undead plague that devoured their homelands. Despite this these hardy warriors have held strong and have found a new place in the ever changing world.

70 75 90 85 75 90 60

Classes: Warrior, Rogue, Shaman, Monk

Aerindal (Good)

It is said that among the Sky Elves of Qylia was born a young elf named Zephyr who would achieve god hood at the cost of her people. The Aerindal have since become a mythical race of legend.

60 75 90 75 109 83 60

Classes: Cleric, Ranger, Wizard, Paladin, Magician, Enchanter

Ophidian (Evil)

These ancient elder lizards spent eons travelling the stars in search of world to colonize for food and breeding. Since arriving on Solinia they have left their mark in blood on the mighty Caerthian Empire.

80 75 90 85 75 90 60

Classes: Warrior, Rogue, Shadowknight, Shaman, Monk

valderain (Neutral)

In the continent of Qylia people spoke of a sea faring human race known as the Valderain who's great temples were dedicated to Sur'El, God of the Oceans. Their trade influences were vast and their ships unrivalled.

85 80 75 75 75 80 85

Classes: Warrior, Cleric, Ranger, Rogue, Wizard, Paladin, Bard, Magician, Enchanter

Mysmaal (Evil)

Atop The Crimson Throne of Val'Elsir sits the everliving Vampire houses of Taon. Worshippers of Somnus and Deuzulus the great houses of this mysterious race have been in a civil war almost since their creation.

70 70 90 75 109 83 65

Classes: Cleric, Wizard, Shadowknight, Necromancer, Enchanter

Chunel (Neutral)

These amazonian queens of The Virumaa jungles are master hunters and woship Sethris exclusively. Unstoppable in numbers the Chunel live side by side with nature and the animals that inhabit therein.

113 100 82 80 60 70 55

Classes: Warrior, Ranger, Rogue, Shaman

Tailless (Neutral)

These Half-Dragon warriors of Valum Vaton are the result of years of slavery for which they have utter conviction to see never occur again. Due to this their Paladin orders travel the world ensuring the abolishon of slavery.

70 80 95 85 75 90 60

Classes: Warrior, Wizard, Paladin, Shaman, Magician, Monk

Asuran (Evil)

Fallen Angels with origins in theDead Age, the Asurans are the result of Hiran-Asura's campaign of death which wiped out most of the life on Solinia for thousands of years.

70 75 90 85 75 90 60

Classes: Cleric, Wizard, Shadowknight, Necromancer

Tinai (Good)

The Tinai are Angels which watch over Solinia and provide guidance in times of great calamity. They are one of the earlist races of Solinia and are servants to the God Methabeht.

65 70 85 70 92 100 90

Classes: Cleric, Paladin, Druid

Capriped (Neutral)

A race of hoof-footed and horned humanoids. The Capripeds are the most organised of the Sylvan Sentinals and are worshippers of Golkara the Goddess of Life.

90 80 90 70 65 80 70

Classes: Warrior, Rogue, Shaman, Bard

Taxicost (Neutral)

These mysterious Werewolves of the Under are believed to have been created by the Goddess Ashtor but are seen by most races as beast like and unnatural. Highly skilled at combat and deadly in areas of extreme darkness.

100 80 90 80 65 70 65

Classes: Warrior, Ranger, Shaman

Orc (Evil)

Originally descended from the legendary Eusebian hero, Lord Erebus, this corrupted race are dedicated to war and destruction which, despite their low intelligence, they have been quite successful at.

140 127 70 80 60 67 37

Classes: Warrior, Ranger, Shadowknight, Shaman, Druid

Anushi (Neutral)

The Fabled Cat-Men of souther Qylia are agile and shamanistic warriors with distinct purple arabian architecture. They are a proud people who rely on their guidance from spirit animals that inhabit the ethereal realm.

95 75 90 80 65 70 75

Classes: Warrior, Rogue, Shaman, Bard






Server Guide

Creating your character

Now that you are familiar with the storyline of Solinia it’s time to get your character created!

To start with, you will have to think about the personality of your character and perhaps think about a summary of your character. For example,

Sergei Avalo is a male (race name, for example Aerindal), recognizable for his (easily spotted features here). He is (personality listed here in three or four words). He has a talent: he (talent listed here) He tends to (hobby listed here) and is (normal interaction with others listed here). He is (goal listed here). If you asked him, he would say that his ideal is, (ideal listed here) If he has a flaw, it is that he is (flaw listed here.)

Once you have procured your character summary, you will want to think about the looks of your character; these are shaped by their race and class as well as age. An old knight, for example, would wield many scars from experiencing battles, while a young Exarch would carry around a cross around his neck and act religious. Keladun are essentially dwarves, and both males and females in the race have beards, so inevitably you would own a beard if you were to be a Keladun, while if you were to be an Aerindal you would likely have predominately blonde hair.

Once you have thought about the looks, create a skin, or find one online! For many of you, skins could be hard to find, but fret not about it, they say that the description of the character isn't shown through the skin, rather through how the person plays it.

When you're done and have whitelisted, go out into our world and start roleplaying!

Getting Whitelisted

First please join our forums and post to be whitelisted to our server. We do not always have a whitelist active but completing an application mandatory and ensures you can access the server all the time. Players are also allowed on the server in special events when the server will be closed to those who have not been whitelisted.

Be informative about your intentions on the server, what type of char you will play, your experience roleplaying etc - Our forums can be found at go to the whitelist applications section and follow the format there.

You should not be attempting roleplay too heavily until you have been whitelisted by an admin as we want to make sure everyone is aware of the foundational lore and expected conduct so were all on the same page when it comes to RP.

In Solinia we find the vast amount of background lore and “inside” information provided on our webpages and wiki posts lends itself to a much more immersive RP experience than most places.

Take a look at all the great foundation that has been laid before you and delve as deep as you like to facilitate creating your own additions to it in-game. Please respect our Lore and don't change (without permission) any underlying facts about the world and its races. Though your own character may be different than the norm the facts still remain as laid out in our approved lore.

Starting in the world

When you start in the world make sure to check out the surrounding area before heading out. you have been given $100 to spend at the local vendor in order to equip your character with a way to protect themselves with a sword and armor. Once you have been successfully equipped with equipment you should head to the dungeon close to spawn and fight your way through the variety of mobs. After you have completed the dungeon you should have collected enough money to buy more equipment, or be on your way and go explore the world.

Setting your avatars name

Now that you have your characters background established, its time to set your name

/Forename [Firstname]

/Lastname [Lastname]

eg /Forename Petal

eg /Lastname Deyhl

You can change your name at any time if you want to change your character by issuing the same commands! Please make it believable and in keeping with the continuity of the server.

Setting your race

Now that you have your characters background established its time to set your race. Note some races may be inactive. You can find out the active races on our website

/Race Choose [Racename]

Setting your profession

Professions are specialisations that determine your avatars statistics, abilities and skills. You may only set your profession once and this is done through our introduction questline. You can find out more about your profession on our wiki and website

Earning money

Fall of an empire uses its own internal economy plugins to allow players to interact with merchant NPC's to sell and buy items. Just like with NPC quests, right click NPC's which are buying or selling items and they will list everything they are interested in trading

Click on each item you wish to buy or sell to complete a transaction

Killing mobs is a great way to make money if you are just starting off.

To check your balance at any time use the command

/balance or /bal

You can also pay other players using the /pay command with

/pay playername amount


You can use

/ch local

to enter into the Local channel, for RP (Role-playing) use. ( Heard in 100 block radius )

/ch ooc

to enter into out of character global chat mode (Heard by everyone)


You can also create a group to talk to players in any distance by using the /group command and /g <msg> to send a message

Groups also allow you to earn experience with your fellow heroes as well as monitor their hit points

You can invite players to your party with /group invite and list all players in your party with /group list

Finding Players

You can also see all players online with the command

/who all

Getting Help with the Help Command

With Fall of an Empire constantly changing, sometimes not everything can be written in a guide. Thanks to our helpful community you can request help with the /help <question> command

This will send your question to all players who have toggled themselves with HELPER (you can toggle yourself as a helper with /togglehelper)

You can find any helper with the /who command which will list all players

Helpers will most likely invite you to a group to talk to you and guide you with your problem

Building and Player Cities

In Fall of an Empire, the world is divided into two types of areas: Player Build Areas and Campaign Areas. You cannot build or destroy in Campaign Areas but players are welcome to build whatever they like in the player areas, so long as it follows the server rules

To protect the environment from griefing and managing abandoned areas, players must purchase any land they wish to build or destroy on. For this we use towny (see below)

Although anyone can create an area for themselves in a player build area, we recommend all payers join an already established town to facilitate RP. However, if you are a hermit type, you can pay the fee of $500 to purchase a town with the /town create command

You can find player build areas on our dynmap

Establishing a new Town

To create your own town you need to be in the Wilderness. That’s anywhere where a town doesn’t exist already. When you walk around it will say


This means you are standing in a chunk that is currently unoccupied. To found your town there you can use this command

/town new Townname

This will establish a town at your position assuming you have the money to pay for it. The size of the town will start out at 16x16 blocks wide and all the way from bedrock to the sky. 

To keep your town you need to pay Upkeep this is important to remember and you can see the prices using the towny prices command

/towny prices

To deposit money into your town bank so your upkeep continues to be paid daily use the /town deposit command
*Run out of money in your town bank and your town will fall*

/town deposit amount

You can also see the balance of your town bank with
/town or /t

Inviting new Residents to your town

To invite others to your town, you can use the command

/town invite [name]

Once the player joins they will be a member of your town and will show on the town resident list on /town

Extending your town

You can extend your town by standing in an adjacent ~WildLand area and typing

/town claim

Prices are shown on the /towny prices command - you can also extend your town in large chunks with

/town claim rect amount

Which claims area around your town at a distance of ‘amount’

If you want to claim a plot that is not adjacent to your town will need to be claimed as an outpost, these are more expensive and are shown on /towny prices

/town claim outpost

Marking your town plots for sale

If you want to sell plots for your residents in your town you can stand in an area and do forsale command
/plot forsale [AMOUNT]

Where amount is the price you want to sell the plot for

You can unlist it for sale with

/plot notforsale
Residents can buy plots with

/plot claim

Character Development

When you begin to play on Fall of an Empire you will be an unknown profession. During this time you will not be able to wear class armour, use class abilities or take advantage of class statistics and skills

Unknown profession players can also never level beyond level 10

By the time you complete your introduction quest, you should have chosen one of the core classes available to players


Scattered among the various merchants and lost dungeons of solinia lay many forgotten items of power which increase player statistics and grant unique bonuses that players cannot find elsewhere such as spell resistances and mana regeneration

Items and weapons often can only be used by specific players so be sure to inspect the item before purchasing


Each class provides a number of Skills for your character to learn using


Skills range from language to magic and melee skills and affect how various mechanics work in Fall of an Empire. These are generally damage modifiers, resists and other passive 'always on' effects. Skills have a limited value that generally is determined by your level and for resists can be raised by certain special items.

Abilities and Spells

Abilities and Spells are items that can be found in game that look like enchanted books. There are hundreds of abilities that have all manner of effects from beneficial to destructive or even utility.

Abilities can be purchased from most Profession Guilds in large NPC cities, special abilities can also be found on monsters throughout the world and hidden vendors scattered around Solinia.

To use an ability, hold it in your primary hand and right click your mouse. Note some abilities require a target where as others, such as area of effect spells do not.

Abilities require Mana/Power which can be found at the top of your screen. You can regenerate mana by holding crouch or using the /trance command which will play you in a meditative trance until you move

As you raise your characters level your mana pool will raise, this can also be increased by items with statistics on them such as INT, WIS or AGI depending on your profession

Alternative Advancement

When a player reaches level 20 they are able to access the /toggleaa command. This will begin siphoning all experience gained into alternative advancement which will reward points that can be spent on new character powers in the /AA command

AAs can massively increase a players power far beyond what tradition levels can and allows players to keep progressing their character despite reaching maximum level

Roleplaying Tools

Try to stay in character

When roleplaying try not to break out of character, we know it’s not possible to stop this, so when you need to break out of character just put two brackets before and after your message eg  ”(( Sorry guys, I got to go in 10 minutes ))”  instead of  “ I’ve to go in 10 minutes “ ( in character ).

Alternatively use the /ch localooc channel or the /looc command

Racial languages

Each race of Solinia speak a unique language that cannot be understood by foreigners. By default your character will speak your racial tongue in /local RP chat

As you hear more of another racial tongue you will eventually be able to understand it and even speak it by toggling your racial tongue with the /language command

Languages augment roleplay and allow unique tense scenarios where players of another land may not understand the secret words you are saying to your allies - get out there and travel the lands to learn more of them!


Also when physically doing something in roleplay use an emote to perform your action

ie: /me picks up the empty vase, and inspects it closely

Leave it up to random!

Use the /dice to add some randomness to your roleplay

Consult the gods

Tarot has guided the kings of Solinia for as long as they have existed. Leave your decisions up to the /tarot command next time you have to decide something difficult


Getting around isn’t easy, so we recommend using DynMap while travelling long distances. Remember, travel with friends where possible and be sure to grab a saddle from a Horse Vendor and use a steed. If the journey is a long one, stock up on rations so you don't get stuck in the wild with no food.