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Dirty tsyion city layout

About

Tsiyon could be considered the world capital and home to many of the races of Solinia . It's roots began as a small farming and fishing settlement on the southern edge of Halcron which really began it's golden age following the arrival of the sea faring Vishim . Trading technology and some making their home in Tsiyon eventually led to significant world trade and exploration of the south western regions of Solinia.

Before the arrival of the Vishim , the city itself was a lot smaller than today and without many of the districts. The original inhabitants which the Vishim first encountered are undoubtedly some form of descendent of Eusebians although they have never encountered their ancestors due to the difficulty in exploring the land of Alcor . The people of Halcron , who refer to their ancient selves as the Meroei , would always say they have inhabitted the lands and do not have any recorded history of ever leaving other continents of islands in search of new homes but infact their history stems from the times long before the modern era when their people fled underground to escape the cataclysm.

Cultures

Tsiyon is located on the continent of Halcron and has been a multi-cultural city for generations. Since there multiple races in Tsiyon, the cultures differ from locations in the city.

Global Currency

Tsiyon was the location of birth of the global currency. Due to the expense in dealing with individual race currencies a central bank was created by the mixed races of Tsiyon to ease the expense and delay it held on trade. Since the creation of this currency most cultures have benefited from prosperity and see it as one of the benefits of racial diplomacy.

Geography

Resources

Local Wildlife

Transport Links

Moracre Forest - West of Tsiyon

Layout

Tsiyon is seperated into many districts which serve a variety of purposes.

Foreign Quarter

The foreign quarter lies on the eastern area of Tsiyon and serves as a gathering place for the public and outsiders and contains all the necessary facilities one may expect from a capital such as Tsiyon.

The foreign quarter also houses the great lighthouse on the southern city walls where the Wizard Guild makes their home constantly keeping the beacon alive with their elemental magic to aid the Vishim ships into the dock.

Facilities

Market

The Magnadome - Public battle grounds/arena

The Weary Traveller

Astute Transmute - Potion shop

Plants n' Chants - Herbs and reagents

Blackwoods Goods - Misc good shop

Stable

The Leather Endevor - Tannery

The Dusty Parchment - Scribee

The Fair Thread - Tailors

Theatre

Tempered Flame - Forge/Armoury

The Chizzled Boulder - Stonemasons

Mausaleum

The Aged Barrel - Brewery

The Arcane Athenaeum

Temple of Golkara - A gigantic temple dedicated to the goddess of life and abundance

Tsiyon Central Bank - Central bank of Solinia

The Lighthouse - Wizard guild

Military District

The military district is one of the older areas of Tsiyon and houses the previous Palace, Acropolis, which has now been converted into the headquarters for the Tsiyon Miiltary. Along side the old palace are many facilities for training infantry in melee combat as well as an offshoot of the Moracre Ranger Guild who spend their time teaching the art of archery. The Paladins also make their home here. In the center of the district lay fountains and trees which are occasionally used as a gathering area while the King of Tsiyon addresses his subject from the Old Palace battlements.

This district lies directly north of the Docks and due West of the Shared Housing District. It is also the location of the Northern Gate.

The military district is also home to the Tsiyon Infirmary.

It is the only way for outsiders to pass into the private racial areas and royal palace which lie to the east.

Acropolis is part of the original wall that surrounds the dock area and used to act as a gatehouse for the village. However since the major expansion of the city, new walls have been errected all around the new districts. Acropolis and the old city walls are a reminder to the Meroei of their past and the promise the royal bloodline made to keep their people safe.

Facilities

Acropolis - The Old Palace, a part of the old city walls that surround the dock

Warrior Guild

Paladin Guild

Ranger Guild

City and Guild Registration

Stables

Tsiyon Central Infirmary

Tsiyon City Guard Head Quarters - Home to the city guard

Tsiyon Public Square - and northern entrance of solinia

Palace District

The modern palace district lays to the south of the Noble District and is on the western side of the city neighbouring the Vishim district. Originally the palace, Acropolis, was housed in the military district but the royalty moved due to extensive traffic from trade relationships with other races on Solinia. Acropolis is now used by the Military.

The new palace houses the current the royal bloodline of the Meroei and the King of Tsiyon and overlooks the cliffs to the south of the city.

Facilities

Palace

Vishim District

The Vishim district is considered one of wonders of the city. Over the years the vishim have converted this district into a forest in honour of the gods they worship and where they make their home in the houses they have built amongst the trees and lake here.

Facilities

Druid Guild

Player Housing

Vishim Embassy

The Astronomy

Lidkim District

The lidkim district lies on the northern wall and is the first housing area to the west of the military district. Here the Lidkim make their home.

Facilities

Player Housing

Lidkim Embassy

Endol District

To the south of the Wispen district the Endol make their home.

North of the Eiao district.

Facilities

Player Housing

Endol Embassy

Wispen District

North of the Endol district and situated on the north wall to the west of the Lidkim area the Wispen find their home.

Facilities

Player Housing

Wispen Embassy

Eiao District

North of the Vishim district and on the western wall the Eiao make their home.

Facilities

Player Housing

Eiao Embassy

Shared Housing District

The shared housing district is directly to the north of the Foreign Quarter and houses the citizens of Tsiyon who enjoy living among all races rather than just their own.

Outsiders hoping to visit other districts than the Foreign Quarter must pass through here and into the Military district before being able to make it elsewhere.

Those hoping to make their livelyhood from outsiders will usually make their home here, being close to their businesses in the Foreign Quarter gives them a short distance to travel and excellent opportunities for networking.

Facilities

Player Housing

Inn

Noble District

The noble district lies directly north of the new Palace and is home to the upper class citizens of Tsiyon.

Facilities

Player Housing

Docks

The docks are built upon the oldest areas of the city and are a common entrance point for outsiders as well as goods from all over Solinia. Many ships can be found in this extremely large district including ones still being constructed by Vishim Shipwrights.

Passengers arriving in the docks must travel from here to the Military District to enter the private racial homes in Tsiyon which lie to the west or the Shared Housing and Foreign Quarter to the East.

The docks are still surrounded by the original walls that have protected Old Tsiyon for so long and the only way to leave the dock area is through the Acropolis underpass.

Facilities

Shipwright

Carpenter

Tsiyon Port Authority

Docks

The Gobel's Head - Tsiyon's Oldest Bar & Inn

Locations of Interest

The Lighthouse

Acropolis

Palace

Vishim District

Arena

Foreign Quarter

Threats

History

Inspirational Reference

Old Palace / Old Walls - http://www.hotelssanmarino.com/images/san-marino-ancient-castle.jpg

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